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Under load, this creates GC pressure that can devastate throughput. The JavaScript engine spends significant time collecting short-lived objects instead of doing useful work. Latency becomes unpredictable as GC pauses interrupt request handling. I've seen SSR workloads where garbage collection accounts for a substantial portion (up to and beyond 50%) of total CPU time per request — time that could be spent actually rendering content.

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Real image compression (JPEG, PNG) uses different techniques (DCT, entropy coding), but quadtrees capture the same principle: spend your bits where the detail is, not uniformly across the whole image.

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